AI Insights · Timothy · April 2024
Top 5 Slime Games on Android in Norway, Q1 2024
In Q1 2024, Norway's top slime games on Android saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the top 5 apps.
In Q1 2024, the slime game category on the Android platform in Norway showcased diverse trends in downloads, revenue, and active users. Below, we delve into the performance of the top 5 slime games based on data from Sensor Tower.
My Talking Slimy: Cat Friends from Pixeland OU started the quarter with weekly revenue of around $93, peaking at $139 in mid-January before a gradual decline to $49 by the end of March. Weekly downloads saw a significant dip from 277 in early January to just 36 at the beginning of March, but recovered to 123 by the last week of the quarter. Active users fluctuated, beginning at 483, peaking at 511 in early January, and ending at 491.
Super Slime - Black Hole Game by Supercent, Inc. recorded an increase in weekly revenue, starting at $5 in early January and reaching $28 in mid-February, before stabilizing around $14. Weekly downloads varied widely, starting at 334 and peaking at 1.1K in the week of February 19. Active users exhibited a consistent rise from 1.2K in early January to a high of 2.9K in mid-February, tapering to 2.3K by the end of March.
Goo: ASMR Slime Simulator from EXOMIND maintained a consistent weekly revenue between $6 and $10 throughout the quarter. However, there were no notable download metrics available for this period.
World of Slime Simulator Games by SOLID APPS INC saw modest weekly revenue, starting at $5 in mid-January and decreasing slightly to $2 by the end of March. Similar to Goo, there were no available download metrics for this app.
Bruno - My Super Slime Pet from Dramaton experienced a low but variable weekly revenue, peaking at $4 at the end of February and March. Weekly downloads showed steady growth, beginning at 73 in early January and reaching 249 by the end of March. Active users increased from 766 in early January to 1.3K by the end of the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.